Infotainment Factory: Q&A with PlayStation's Dominic Mallinson on the future of VR, challenges of wireless, gaze tracking tech, foveated rendering, need of content, and AR (Emil Protalinski/VentureBeat)

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Saturday, 25 May 2019

Q&A with PlayStation's Dominic Mallinson on the future of VR, challenges of wireless, gaze tracking tech, foveated rendering, need of content, and AR (Emil Protalinski/VentureBeat)

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